Math for Game Developers - Character Movement (Points and Vectors) - monstrousmath.com

# Math for Game Developers – Character Movement (Points and Vectors)

Jorge Rodriguez
Views: 258483
Like: 3523
This is the first Math for Game Developers and it focuses on moving a character around using vectors and points.

Visual Studio C++ 2010 Express:

1. Prophet says:

A few dumb questions… so this is vector math, right? And to learn this all I need to learn is basic algebra, geometry and trig.?

2. Mal Anders says:

I'm so glad that I found this tutorial !
Thank you man!!!!

3. Abe Shudug says:

angles are more easily applied to this 2D space when you remember that you can have a point in between one digit and another (e.g. 3.215, 5) I was gonna ask this question then I realized..but don't quote me haha

4. Smackerlacker says:

If you don't know what a floating point number is… the rest is this is going to be REALLY confusing.

5. NickBossBG says:

Do you need algebra and trigonometry to proceed with these series?

6. Ira The chosen says:

Hello 🙂 , I’m really in love with designing games and animations . But since I was a child I really didn’t like math , but I think it’s necessary for me to learn it . What do you suggest , and I’m good at art

7. Ira The chosen says:

Thanks a lot 🙂 it’s really good that I can get some help for game design course .
But as I said I don’t know math really cuz my major in high school was Art
, because of this problem , where should I start and what are the math pre requirements for this series of videos that I should review ?

8. alex tsak says:

Hello there dude.

Before i watched your video i took a look at the comment section and i saw that i must have some basic math skills.I saw that you say to a lot of people here to check the *khan academy*.I checked it out as well and it's a good place,my question is.

Which content should i learn from the khan academy to watch your series?

Which should i check from the *Math by subject*?

Pre- algebra?
Algebra 1?
Geometry?
Note:When i click to each subject it pops a lot of things,should i learn them all?

Thanks.

9. GamerSaga says:

would you have an suggestions on resources that teach the subjects algebra, and geometry and trig that focus mainly on game programming?

10. Mike Ellis says:

This is just what I needed thanks so much 😉

11. Fredo Corleone says:

112 videos with all that noise?

12. GamerSaga says:

are things like communicative factors, fractions and polynomial and thing like those a thing with game programming? if they are used, in what way or do you already go over that in your videos?

13. K4MR4N1UK123 says:

Even a 10 yrs old kid can do this.

14. Pypunk says:

2018, I'm in college doing game development courses, got exams next week, this is great to practice a little 😀 thx, also using c++ so this comes in handy eventhough c++ is updated a lot, its basically the same

15. Game Developer says:

Math for Game Engine is here 🙂

16. Rejected Potato says:

Wouldn’t you also need time? I think updating the position within a certain time interval would be the hard part here.
And maybe I’m looking at this from the wrong perspective but P’ is also not dimensionally correct you get (assuming meters and seconds) m + m/s which doesn’t really make sense.

17. Rejected Potato says:

Wouldn’t you also need time? I think updating the position within a certain time interval would be the hard part here.
And maybe I’m looking at this from the wrong perspective but P’ is also not dimensionally correct you get (assuming meters and seconds) m + m/s which doesn’t really make sense.

18. Bonnie Russell says:

Only 112 videos, huh? Is that all? Well, there goes my lunch break.

19. Maxwell Prince says:

why oh why does the audio have to be so annoying

20. Shanti__ says:

Awesome

21. James Hetfield says:

Hi brother. Has been a long time since i had seen you
great 2 see u again

22. Ariton says:

Okay, but how do i apply this if im using game loop and my character has a speed? For example my game is updating 60 times a second and my character has a speed of 3(3 pixels per update), so how would i make a proper smooth character movement instead of teleporting to the point instantly?

23. Vertex Byte says:

You are a legend

24. nightStalker93 says:

Why can I never find visual studio express on their website?

25. Erosdrawns History says:

GRACIAS POR TU VÍDEOS SON LO MEJOR QUE HE VISTO REFERENTE A ESTE TEMA AUNQUE CUESTA UN POCO ENTENDERLOS QUE ME RECOMENDARÍAS PARA ESTUDIAR REFERENTE A ESTA ÁREA ?

26. Dave Dogge says:

I just popped in to say that you're an absolute legend.

27. Kuva says:

6:45 float numbers refer to decimal numbers

28. ItsOverRated says:

I almost dropped to my knees seeing this playlist.

29. Ken M says:

i dont know what 7 x 8 is

30. Joaquim Jesus says:

how you add Vector combined with directionangle?

31. Anime san says:

Really good

32. EoN GFT says:

I am learing 3D game developemnt in ue4 in 2020…is learning this course still worth in 2020?
AS a lot of inbuilt classes have been changed in ue4 till now

33. Siddharth Dandekar says:

Are there really 112 videos in this playlist

34. IB Emper says:

the clearest explanation i can find

35. _stefan says:

i can't thank you enough for these videos, i really appreciate time and work you put into it Jorge!

36. The Roaming Kilt says:

37. Reymarck Essaguirre says:

Thank you, sir.

38. Godot-Boy says:

Im a new developer with no programming experience, Hope this series will make my understanding better.

Its 8 years old but some things never change.

39. Max Z. says:

I genuinely thought this was a video playlist compilation of random videos you found, but what I found was even better.

40. Penguin Coding says:

Whatever the age, his tutorial still gold, we need math to devolep our game more intuitive

wow this is very helpfull for game dev thanks.

42. MsidC123 says:

These tutorials explain things that almost all tutorials seem to lack.

43. Victor Franco says:

wow amazing material

44. Otmane Ghazal says:

Can you do physics for game devs?